Department of Technology

Welcome to the Imperial Department of Technology. Although the current research objectives of the Imperium are highly classified, information on the following technologies has been released to the public. If you wish, you may acquire the SE3 tech files of the Imperium here: Tech Set

Weapons

Ion Beam

Focused energy beam used as a long-range weapon.

Capital Ship UHF Missile

Heavy-duty missile with a proximity fused nuclear warhead that releases ultra-high frequency radiation at short range.

Strategic Ballistic Missile

Long range heavy-duty missile with a nuclear warhead.

Positron Torpedo

Highly charged positron (anti-electron) core projectile.

Plasma Bolt

Direct fire plasma discharge.

Plasmatic Pulse Device

Rapid-fire plasma discharge.

Baryon Defense System

Small, long range heavy hadron cannon which fires tunneling baryons in cohesive bursts for use against fighters and missiles.

Mauler Beam

Long range high intensity fusion beam.

Fusion Beam Emitter

Very long-range ultra-high intensity fusion beam used to slice enemy ships in half.

Rail Gun

Massive particle accelerator which accelerates small particles of matter nearly to the speed of light.

tractor/Repulser Beam

Gravitational beam that rapidly cycles between a tractor beam and a repulser beam, effectively ripping apart the enemy ship.

Stellar Converter

The Stellar Converter is a tremendous plasma cannon powered by a quantum reactor. It can be overloaded to release an enormous plasma bolt capable of destroying planets and obliterating ships.

Kinetic Lance

Focused beam of kinetic energy that can be directed at incoming energy sources as well as enemy ships and missiles.

Biogenics Laboratory

Laboratory equipped with the latest in biotechnology, able to create plagues and generate limited amounts of fuel.

Plague Spore

Small pods that carry minor plagues.

Armor

Positron Living Armor

Synthetic-Organic self-repairing armor which absorbs energy and radiates it back into space.

Ablative Armor

Armor that creates a small energy field around the ship, providing a small amount of protection.

Multi-Phasic Armor

Armor that creates a small multi-phasic energy field around the ship, providing a small amount of protection.

Active Armor

Armor that absorbs solar radiation and converts it into an energy field that can replenish the ship's shields.

Bio Armor

Armor made of living tissue that creates energy and fuel for the ship. A bio-ship can remain in space for a longer period of time without resupplying than a normal ship.

Computers

Tachyon Computer

Master computer system that periodically emits a quantum tachyon pulse, revealing all concealed vessels.

Scanning Computer

Master computer system that is equipped with a mass detector.

tracking Computer

Master computer system that is programmed to target the ship's weapons at many targets simultaneously.

Evasive Computer

Master computer system that is programmed to design and execute defensive maneuvers.

Battle Computer

Master computer system that is programmed to design and execute offensive maneuvers.

Miscellaneous

Replicator

Factory which converts matter into energy and then converts the energy back into matter, in whatever form is desired. This allows for the production of ships in a matter of days instead of weeks or months.

Temporal Distortion Engine

Hyper-advanced drive that manipulates temporal fields. It causes the ship to experience more time than that passes in the normal space-time continuum.

Temporal Distortion Device

Temporal field generated around a starship that draws it out of the normal space-time continuum. This has the effect of making the starship impossible to detect using standard sensor technology.

Multi-Adaptive Shield Generator

Generator that creates a multi-phasic energy field that automatically remodulates to incoming energy frequencies. This prevents phased weapons from bypassing the shields and it prevents the ship from being scanned by long range scanners.

Accumulator

Power storage device that stores 15 points worth of shield energy.

Mass Detector

Long range scanning device that scans objects by reading their mass signatures. Can scan at unlimited range within a system.

transporters

transporter pads that beam over a squad of space marines. Can also beam over small nuclear warheads to destroy security stations.

Crew Armory

Storage area for personal weapons for defensive space marines. Can function as a command center of the ship during an emergency.

Stealth Hull

Stealth hull configuration that absorbs scanning beams. Prevents long range scans and interferes with enemy targeting scanners.